added custom debug handler
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@@ -139,7 +139,7 @@ void RendererProcessor::InvalidateCache(const rational &start_range, const ratio
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rational start_range_adj = qMax(rational(0), start_range);
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rational end_range_adj = qMin(length_input()->get_value(0).value<rational>(), end_range);
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qDebug() << "[RendererProcessor] Cache invalidated between"
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qDebug() << "Cache invalidated between"
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<< start_range_adj.toDouble()
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<< "and"
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<< end_range_adj.toDouble();
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@@ -359,7 +359,7 @@ void RendererProcessor::CacheNext()
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rational cache_frame = cache_queue_.takeFirst();
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qDebug() << "[RendererProcessor] Caching" << cache_frame.toDouble();
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qDebug() << "Caching" << cache_frame.toDouble();
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threads_.first()->Queue(NodeDependency(texture_input_->get_connected_output(), cache_frame), true);
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@@ -54,13 +54,9 @@ void RendererThreadBase::run()
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instance.SetShareContext(share_ctx_);
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qDebug() << this << "is starting its OpenGL context";
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// Allocate and create resources
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if (instance.Start()) {
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qDebug() << this << "OpenGL context creation succeeded";
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// Main loop (use Cancel() to exit it)
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ProcessLoop();
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