some corrections on windows
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@@ -264,7 +264,7 @@ void get_clip_frame(Clip* c, long playhead, bool& texture_failed) {
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for (int i=0;i<c->effects.size();i++) {
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Effect* e = c->effects.at(i);
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if (e->enable_image) {
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if (e->enable_image && e->is_enabled()) {
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if (data_buffer_1 == target_frame->data[0]) {
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frame_size = target_frame->linesize[0]*target_frame->height;
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