nodes: implemented infrastructure for caching any node
Not accessible through UI yet, but ported Footage node to it (previously we used a hack to ensure Footage textures were cached, now it's a formal infrastructure).
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@@ -61,9 +61,11 @@ public:
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QString CachePathName(const QByteArray &hash) const;
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static QString CachePathName(const QString& cache_path, const QByteArray &hash);
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bool SaveCacheFrame(const QString& filename, char *data, const VideoParams &vparam, int linesize_bytes) const;
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static bool SaveCacheFrame(const QString& filename, char *data, const VideoParams &vparam, int linesize_bytes);
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bool SaveCacheFrame(const QByteArray& hash, char *data, const VideoParams &vparam, int linesize_bytes) const;
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bool SaveCacheFrame(const QByteArray& hash, FramePtr frame) const;
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static bool SaveCacheFrame(const QString& cache_path, const QByteArray& hash, char *data, const VideoParams &vparam, int linesize_bytes);
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static bool SaveCacheFrame(const QString& cache_path, const QByteArray& hash, FramePtr frame);
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static FramePtr LoadCacheFrame(const QString& cache_path, const QByteArray& hash);
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FramePtr LoadCacheFrame(const QByteArray& hash) const;
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static FramePtr LoadCacheFrame(const QString& fn);
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