nodes: implemented infrastructure for caching any node

Not accessible through UI yet, but ported Footage node to it
(previously we used a hack to ensure Footage textures were
cached, now it's a formal infrastructure).
This commit is contained in:
itsmattkc
2021-04-11 18:56:39 +10:00
parent 210eb86cd2
commit 6c30f8cf46
10 changed files with 129 additions and 39 deletions
+27 -10
View File
@@ -22,6 +22,7 @@
#include "node.h"
#include "render/job/footagejob.h"
#include "render/rendermanager.h"
namespace olive {
@@ -110,7 +111,7 @@ NodeValueTable NodeTraverser::GenerateTable(const Node *n, const QString& output
// By this point, the node should have all the inputs it needs to render correctly
NodeValueTable table = n->Value(output, database);
PostProcessTable(n, range, table);
PostProcessTable(n, output, range, table);
return table;
}
@@ -171,10 +172,15 @@ QVariant NodeTraverser::ProcessFrameGeneration(const Node *node, const GenerateJ
return QVariant();
}
QVariant NodeTraverser::GetCachedFrame(const Node *node, const rational &time)
void NodeTraverser::SaveCachedTexture(const QByteArray &hash, const QVariant &texture)
{
Q_UNUSED(node)
Q_UNUSED(time)
Q_UNUSED(hash)
Q_UNUSED(texture)
}
QVariant NodeTraverser::GetCachedTexture(const QByteArray& hash)
{
Q_UNUSED(hash)
return QVariant();
}
@@ -190,17 +196,23 @@ void NodeTraverser::AddGlobalsToDatabase(NodeValueDatabase &db, const TimeRange&
db.Insert(QStringLiteral("global"), global);
}
void NodeTraverser::PostProcessTable(const Node *node, const TimeRange &range, NodeValueTable &output_params)
void NodeTraverser::PostProcessTable(const Node *node, const QString& output, const TimeRange &range, NodeValueTable &output_params)
{
bool got_cached_frame = false;
QByteArray cached_node_hash;
// Convert footage to image/sample buffers
QVariant cached_frame = GetCachedFrame(node, range.in());
if (!cached_frame.isNull()) {
output_params.Push(NodeValue::kTexture, cached_frame, node);
if (CanCacheFrames() && node->GetCacheTextures()) {
// This node is set to cache the result, see if we can retrieved a previously cached version
cached_node_hash = RenderManager::Hash(node, output, GetCacheVideoParams(), range.in());
// No more to do here
got_cached_frame = true;
QVariant cached_frame = GetCachedTexture(cached_node_hash);
if (!cached_frame.isNull()) {
output_params.Push(NodeValue::kTexture, cached_frame, node);
// No more to do here
got_cached_frame = true;
}
}
// Strip out any jobs or footage
@@ -285,6 +297,11 @@ void NodeTraverser::PostProcessTable(const Node *node, const TimeRange &range, N
output_params.Push(NodeValue::kSamples, value, node);
}
}
if (CanCacheFrames() && node->GetCacheTextures() && !got_cached_frame) {
// Save cached texture
SaveCachedTexture(cached_node_hash, output_params.Get(NodeValue::kTexture));
}
}
}