nodes: implemented infrastructure for caching any node
Not accessible through UI yet, but ported Footage node to it (previously we used a hack to ensure Footage textures were cached, now it's a formal infrastructure).
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@@ -48,6 +48,8 @@ Footage::Footage(const QString &filename) :
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Clear();
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set_filename(filename);
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SetCacheTextures(true);
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}
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void Footage::Retranslate()
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