nodes: implemented infrastructure for caching any node

Not accessible through UI yet, but ported Footage node to it
(previously we used a hack to ensure Footage textures were
cached, now it's a formal infrastructure).
This commit is contained in:
itsmattkc
2021-04-11 18:56:39 +10:00
parent 210eb86cd2
commit 6c30f8cf46
10 changed files with 129 additions and 39 deletions
+2
View File
@@ -48,6 +48,8 @@ Footage::Footage(const QString &filename) :
Clear();
set_filename(filename);
SetCacheTextures(true);
}
void Footage::Retranslate()