nodes: implemented infrastructure for caching any node
Not accessible through UI yet, but ported Footage node to it (previously we used a hack to ensure Footage textures were cached, now it's a formal infrastructure).
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-1
@@ -48,7 +48,8 @@ Node::Node(bool create_default_output) :
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override_color_(-1),
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last_change_time_(0),
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folder_(nullptr),
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operation_stack_(0)
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operation_stack_(0),
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cache_result_(false)
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{
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if (create_default_output) {
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AddOutput();
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