minor cleanup and documentation of render functions

This commit is contained in:
itsmattkc
2019-02-16 02:18:32 -08:00
parent c810f27c47
commit 6bccd0c660
177 changed files with 2562 additions and 1497 deletions
+17 -19
View File
@@ -200,7 +200,7 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
// open if not open
if (!c->open) {
open_clip(c, !params.rendering);
open_clip(c, !params.single_threaded);
}
clip_is_active = true;
@@ -225,7 +225,7 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
// if the clip is a nested sequence or null clip, just open it
if (is_clip_active(c, playhead)) {
if (!c->open) open_clip(c, !params.rendering);
if (!c->open) open_clip(c, !params.single_threaded);
clip_is_active = true;
} else if (c->finished_opening) {
close_clip(c, false);
@@ -584,19 +584,18 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
glPopMatrix();
}
} else {
if (params.render_audio || (config.enable_audio_scrubbing && audio_scrub && params.seq->playhead > c->timeline_in)) {
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
params.nests.append(c);
compose_sequence(params);
params.nests.removeLast();
} else {
if (c->lock.tryLock()) {
// clip is not caching, start caching audio
cache_clip(c, playhead, c->audio_reset, !params.render_audio, params.nests, params.playback_speed);
c->lock.unlock();
}
}
}
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
params.nests.append(c);
compose_sequence(params);
params.nests.removeLast();
} else {
if (c->lock.tryLock()) {
// Check whether cacher is currently active, if not activate it now
cache_clip(c, playhead, c->audio_reset, (params.viewer != nullptr && !params.viewer->playing), params.nests, params.playback_speed);
c->lock.unlock();
}
}
// visually update all the keyframe values
if (c->sequence == params.seq) { // only if you can currently see them
@@ -631,15 +630,14 @@ GLuint compose_sequence(ComposeSequenceParams &params) {
return 0;
}
void compose_audio(Viewer* viewer, Sequence* seq, bool render_audio, int playback_speed) {
void compose_audio(Viewer* viewer, Sequence* seq, int playback_speed) {
ComposeSequenceParams params;
params.viewer = viewer;
params.ctx = nullptr;
params.seq = seq;
params.video = false;
params.render_audio = render_audio;
params.video = false;
params.gizmos = nullptr;
params.rendering = audio_rendering;
params.single_threaded = audio_rendering;
params.playback_speed = playback_speed;
params.blend_mode_program = nullptr;
compose_sequence(params);
+201 -6
View File
@@ -30,31 +30,226 @@ class QOpenGLShaderProgram;
struct Sequence;
class Clip;
/**
* @brief The ComposeSequenceParams struct
*
* Struct sent to the compose_sequence() function.
*/
struct ComposeSequenceParams {
/**
* @brief Reference to the Viewer class that's calling compose_sequence()
*
* Primarily used for calling Viewer::play_wake() when appropriate.
*/
Viewer* viewer;
/**
* @brief The OpenGL context to use while rendering.
*
* For video rendering, this must be a valid OpenGL context. For audio, this variable is never accessed.
*
* \see ComposeSequenceParams::video
*/
QOpenGLContext* ctx;
/**
* @brief The sequence to compose
*
* In addition to clips, sequences also contain the playhead position so compose_sequence() knows which frame
* to render.
*/
Sequence* seq;
/**
* @brief Array to store the nested sequence hierarchy
*
* Should be left empty. This array gets passed around compose_sequence() as it calls itself recursively to
* handle nested sequences.
*/
QVector<Clip*> nests;
bool video;
bool render_audio;
/**
* @brief Set compose mode to video or audio
*
* **TRUE** if this function should render video, **FALSE** if this function should render audio.
*/
bool video;
/**
* @brief Set to the Effect whose gizmos were chosen to be drawn on screen
*
* A pointer to a pointer that will be set to the Effect whose gizmos are being rendered and should therefore
* be interacted with if the user uses them.
*/
Effect** gizmos;
/**
* @brief A variable that compose_sequence() will set to **TRUE** if any of the clips couldn't be shown.
*
* A footage item or shader may not be ready at the time this frame is drawn. If compose_sequence() couldn't draw
* any of the clips in the scene, this variable is set to **TRUE** indicating that the image rendered is a
* "best effort", but not the actual image.
*
* This variable should be checked after compose_sequence() and a repaint should be triggered if it's **TRUE**.
*
* \note This variable is probably bad design and is a relic of an earlier rendering backend. There may be a better
* way to communicate this information.
*
* Additionally, since
* compose_sequence() for video will now always run in a separate thread anyway, there's no real issue with
* stalling it to wait for footage to complete opening or whatever may be lagging behind. A possible side effect
* of this though is that the preview may become less responsive if it's stuck trying to render one frame. With
* the current system, the preview may show incomplete frames occasionally but at least it will show something.
* This may be preferable. See ComposeSequenceParams::single_threaded for a similar function that could be
* removed.
*/
bool texture_failed;
bool rendering;
/**
* @brief Run all cachers in the same thread that compose_sequence() is in
*
* Standard behavior is that all clips cache frames in their own thread and signals are sent between
* compose_sequence() and the clip's cacher thread regarding which frames to display and cache without stalling
* the compose_sequence() thread. Setting this to **TRUE** will run all cachers in the same thread creating a
* technically more "perfect" connection between them that will also stall the compose_sequence() thread. Used
* when rendering as timing isn't as important as creating output frames as quickly as possible.
*
* \note Exporting should probably be rewritten without this. While running all the cachers in one thread makes
* it easier to synchronize everything, export performance could probably benefit from keeping them in separate
* threads and syncing up with them. See ComposeSequenceParams::texture_failed for a similar function that could
* be removed.
*/
bool single_threaded;
/**
* @brief Set the current playback speed (adjusted with Shuttle Left/Right)
*
* Only used for audio rendering to determine how many samples to skip in order to play audio at the correct speed.
*
* \see ComposeSequenceParams::video
*/
int playback_speed;
/**
* @brief Blending mode shader
*
* Used only for video rendering. Never accessed with audio rendering.
*
* A program containing the current active
* blending mode shader that can be bound during rendering. Must be compiled and linked beforehand. See
* RenderThread::blend_mode_program for how this is properly set up.
*
* \see ComposeSequenceParams::video
*/
QOpenGLShaderProgram* blend_mode_program;
/**
* @brief Premultiply alpha shader
*
* Used only for video rendering. Never accessed with audio rendering.
*
* compose_sequence()'s internal composition
* expects premultipled alpha, but it will pre-emptively multiply any footage that is not set as already
* premultiplied (see Footage::alpha_is_premultiplied) using this shader. Must be compiled and linked beforehand.
* See RenderThread::premultiply_program for how this is properly set up.
*/
QOpenGLShaderProgram* premultiply_program;
/**
* @brief The OpenGL framebuffer object that the final texture to be shown is rendered to.
*
* Used only for video rendering. Never accessed with audio rendering.
*
* When compose_sequence() is rendering the final image, this framebuffer will be bound.
*/
GLuint main_buffer;
/**
* @brief The attachment to the framebuffer in main_buffer
*
* Used only for video rendering. Never accessed with audio rendering.
*
* The OpenGL texture attached to the framebuffer referenced by main_buffer.
*/
GLuint main_attachment;
/**
* @brief Backend OpenGL framebuffer 1 used for further processing before rendering to main_buffer
*
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
*/
GLuint backend_buffer1;
/**
* @brief Backend OpenGL framebuffer 1's texture attachment
*
* The texture that ComposeSequenceParams::backend_buffer1 renders to. Bound and drawn to
* ComposeSequenceParams::backend_buffer2 to "ping-pong" between them and various shaders.
*/
GLuint backend_attachment1;
/**
* @brief Backend OpenGL framebuffer 2 used for further processing before rendering to main_buffer
*
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
*/
GLuint backend_buffer2;
/**
* @brief Backend OpenGL framebuffer 2's texture attachment
*
* The texture that ComposeSequenceParams::backend_buffer2 renders to. Bound and drawn to
* ComposeSequenceParams::backend_buffer1 to "ping-pong" between them and various shaders.
*/
GLuint backend_attachment2;
};
/**
* @brief Compose a frame of a given sequence
*
* For any given Sequence, this function will render the current frame indicated by Sequence::playhead. Will
* automatically open and close clips (memory allocation and file handles) as necessary, communicate with the
* Clip::cacher objects to retrieve upcoming frames and store them in memory, run Effect processing functions, and
* finally composite all the currently active clips together into a final texture.
*
* Will sometimes render a frame incomplete or inaccurately, e.g. if a video file hadn't finished opening by the time
* of the render or a clip's cacher didn't have the requested frame available at the time of the render. If so,
* the `texture_failed` variable of `params` will be set to **TRUE**. Check this after calling compose_sequence() and
* if it is **TRUE**, compose_sequence() should be called again later to attempt another render (unless the Sequence
* is being played, in which case just play the next frame rather than redrawing an old frame).
*
* @param params
*
* A struct of parameters to use while rendering.
*
* @return A reference to the OpenGL texture resulting from the render. Will usually be equal to
* ComposeSequenceParams::main_attachment unless it's rendering a nested sequence, in which case it'll be a reference
* to one of the textures referenced by Clip::fbo. Can be used directly to draw the rendered frame.
*/
GLuint compose_sequence(ComposeSequenceParams &params);
void compose_audio(Viewer* viewer, Sequence* seq, bool render_audio, int playback_speed);
void viewport_render();
/**
* @brief Convenience wrapper function for compose_sequence() to render audio
*
* Much of the functionality provided (and parameters required) by compose_sequence() is only useful/necessary for
* video rendering. For audio rendering, this function is easier to handle and will correctly set up
* compose_sequence() to render audio without the cumbersome effort of setting up a ComposeSequenceParams object.
*
* @param viewer
*
* The Viewer object calling this function
*
* @param seq
*
* The Sequence whose audio to render.
*
* @param playback_speed
*
* The current playback speed (controlled by Shuttle Left/Right)
*/
void compose_audio(Viewer* viewer, Sequence* seq, int playback_speed);
#endif // RENDERFUNCTIONS_H
+2 -3
View File
@@ -180,10 +180,9 @@ void RenderThread::paint() {
params.ctx = ctx;
params.seq = seq;
params.video = true;
params.texture_failed = false;
params.render_audio = false;
params.texture_failed = false;
params.gizmos = &gizmos;
params.rendering = false;
params.single_threaded = false;
params.playback_speed = 1;
params.blend_mode_program = blend_mode_program;
params.premultiply_program = premultiply_program;
+6 -2
View File
@@ -364,7 +364,11 @@ void TimelineWidget::wheelEvent(QWheelEvent *event) {
// shift used to toggle zooming instead of scrolling
bool shift = (event->modifiers() & Qt::ShiftModifier);
if (!event->pixelDelta().isNull()) {
//
// NOTE/FIXME: CURRENTLY disabling pixel scrolling because it needs more testing
//
/*if (!event->pixelDelta().isNull()) {
// if we got pixel scrolling data, prefer it over the angleDelta data
QScrollBar* horiz_bar = panel_timeline->horizontalScrollBar;
@@ -373,7 +377,7 @@ void TimelineWidget::wheelEvent(QWheelEvent *event) {
horiz_bar->setValue(horiz_bar->value() + event->pixelDelta().x());
vert_bar->setValue(vert_bar->value() + event->pixelDelta().y());
} else if (!event->angleDelta().isNull()) {
} else*/ if (!event->angleDelta().isNull()) {
// alt is used to swap horizontal and vertical scrolling
bool alt = (event->modifiers() & Qt::AltModifier);
+3 -5
View File
@@ -235,9 +235,7 @@ void ViewerWidget::initializeGL() {
}
void ViewerWidget::frame_update() {
if (viewer->seq != nullptr) {
bool render_audio = (viewer->playing || audio_rendering);
if (viewer->seq != nullptr) {
// send context to other thread for drawing
if (waveform) {
update();
@@ -247,7 +245,7 @@ void ViewerWidget::frame_update() {
}
// render the audio
compose_audio(viewer, viewer->seq, render_audio, viewer->get_playback_speed());
compose_audio(viewer, viewer->seq, viewer->get_playback_speed());
}
}
@@ -628,7 +626,7 @@ void ViewerWidget::paintGL() {
renderer->mutex.unlock();
if (renderer->did_texture_fail()) {
if (renderer->did_texture_fail() && !viewer->playing) {
doneCurrent();
renderer->start_render(context(), viewer->seq);
}