implemented external xml/shader loading for transitions as well as regular nodes
Transitions are nodes but have a few parameters that are programmatic and always required. This lets people write external code for transitions as well.
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@@ -287,6 +287,8 @@ public:
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void SetPosition(const QPointF& pos);
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static QString ReadFileAsString(const QString& filename);
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protected:
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void AddInput(NodeInput* input);
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@@ -296,8 +298,6 @@ protected:
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virtual void DependentEdgeChanged(NodeInput* from);
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static QString ReadFileAsString(const QString& filename);
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public slots:
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signals:
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