implemented external xml/shader loading for transitions as well as regular nodes

Transitions are nodes but have a few parameters that are programmatic and always
required. This lets people write external code for transitions as well.
This commit is contained in:
itsmattkc
2019-12-17 15:44:13 +11:00
parent a0b6bb842d
commit 6a4dcc673a
9 changed files with 477 additions and 259 deletions
+2 -22
View File
@@ -4,6 +4,7 @@
#include <QXmlStreamReader>
#include "node.h"
#include "metareader.h"
/**
* @brief A node generated from an external XML metadata file
@@ -29,28 +30,7 @@ public:
virtual NodeInput* AcceleratedCodeIterativeInput() const override;
private:
void XMLReadLanguageString(QXmlStreamReader* reader, QMap<QString, QString>* map);
void XMLReadEffect(QXmlStreamReader *reader);
void XMLReadIterations(QXmlStreamReader* reader);
void XMLReadParam(QXmlStreamReader* reader);
void XMLReadShader(QXmlStreamReader* reader, QString& destination);
static QString GetStringForCurrentLanguage(const QMap<QString, QString> *language_map);
QString xml_filename_;
QMap<QString, QString> names_;
QMap<QString, QString> descriptions_;
QMap<QString, QString> categories_;
QMap<QString, QMap<QString, QString> > param_names_;
QString id_;
QString frag_code_;
QString vert_code_;
int iterations_;
NodeInput* iteration_input_;
NodeMetaReader meta_;
};
#endif // EXTERNALNODE_H