implemented external xml/shader loading for transitions as well as regular nodes
Transitions are nodes but have a few parameters that are programmatic and always required. This lets people write external code for transitions as well.
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#include "externaltransition.h"
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ExternalTransition::ExternalTransition(const QString &xml_meta_filename) :
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meta_(xml_meta_filename)
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{
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foreach (NodeInput* input, meta_.inputs()) {
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AddInput(input);
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}
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}
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Node *ExternalTransition::copy() const
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{
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return new ExternalTransition(meta_.filename());
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}
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QString ExternalTransition::Name() const
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{
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return meta_.Name();
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}
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QString ExternalTransition::id() const
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{
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return meta_.id();
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}
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QString ExternalTransition::Category() const
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{
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return meta_.Category();
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}
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QString ExternalTransition::Description() const
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{
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return meta_.Description();
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}
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void ExternalTransition::Retranslate()
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{
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meta_.Retranslate();
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}
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bool ExternalTransition::IsAccelerated() const
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{
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return true;
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}
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QString ExternalTransition::AcceleratedCodeVertex() const
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{
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return meta_.vert_code();
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}
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QString ExternalTransition::AcceleratedCodeFragment() const
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{
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return meta_.frag_code();
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}
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int ExternalTransition::AcceleratedCodeIterations() const
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{
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return meta_.iterations();
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}
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NodeInput *ExternalTransition::AcceleratedCodeIterativeInput() const
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{
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return meta_.iteration_input();
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}
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