viewer: only detect multicam nodes if a viewer is connected
Fixes null ref crash
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@@ -619,7 +619,9 @@ void ViewerWidget::SaveFrameAsImage()
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void ViewerWidget::DetectMulticamNodeNow()
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void ViewerWidget::DetectMulticamNodeNow()
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{
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{
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DetectMulticamNode(GetConnectedNode()->GetPlayhead());
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if (GetConnectedNode()) {
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DetectMulticamNode(GetConnectedNode()->GetPlayhead());
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}
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}
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}
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void ViewerWidget::CloseAudioProcessor()
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void ViewerWidget::CloseAudioProcessor()
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