refactor: move msg_box out of engine qtutils into the dialog layer
The engine-side QtUtils no longer references QMessageBox; the two dialog call sites use the identical olive::msg_box() inline helper.
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/***
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Oak - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_MSGBOX_H
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#define OAK_MSGBOX_H
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#include <QMessageBox>
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#include <QWidget>
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namespace olive
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{
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/**
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* @brief Shows a simple window-modal message box
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*
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* Lives in the UI layer: the engine (common/qtutils) must not reference
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* QMessageBox. Previously QtUtils::msg_box.
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*/
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inline int msg_box(QWidget *parent, QMessageBox::Icon icon,
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const QString &title, const QString &message,
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QMessageBox::StandardButtons buttons = QMessageBox::Ok)
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{
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QMessageBox b(parent);
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b.setIcon(icon);
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b.setWindowModality(Qt::WindowModal);
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b.setWindowTitle(title);
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b.setText(message);
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uint mask = QMessageBox::FirstButton;
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while (mask <= QMessageBox::LastButton) {
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uint sb = buttons & mask;
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if (sb) {
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b.addButton(static_cast<QMessageBox::StandardButton>(sb));
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}
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mask <<= 1;
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}
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return b.exec();
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}
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}
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#endif // OAK_MSGBOX_H
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