finished conforming renderers to new node structure
Stateless node system is done! Functionality is about equal to the functionality in master meaning this is ready for merging.
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@@ -48,6 +48,8 @@ NodeValueTable RenderWorker::RenderAsSibling(NodeDependency dep)
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QList<NodeInput*> connected_inputs;
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NodeValueTable value;
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//qDebug() << "Processing" << node->id();
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// Set working state
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working_++;
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@@ -121,8 +123,6 @@ NodeValueTable RenderWorker::ProcessNodeNormally(const NodeDependency& dep)
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{
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Node* node = dep.node();
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//qDebug() << "Processing" << node->id();
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// FIXME: Cache certain values here if we've already processed them before
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NodeValueDatabase database;
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