finished conforming renderers to new node structure
Stateless node system is done! Functionality is about equal to the functionality in master meaning this is ready for merging.
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@@ -207,6 +207,8 @@ void RenderBackend::CacheNext()
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TimeRange cache_frame = cache_queue_.takeFirst();
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//qDebug() << "Caching" << cache_frame.in();
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caching_ = GenerateData(cache_frame);
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}
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