multicam: ensure node is disconnected when closing
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@@ -66,7 +66,7 @@ void MulticamWidget::SetMulticamNodeInternal(ViewerOutput *viewer, MultiCamNode
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void MulticamWidget::SetMulticamNode(ViewerOutput *viewer, MultiCamNode *n, ClipBlock *clip, const rational &time)
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{
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if (time == rational::NaN || time == GetTime()) {
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if (time.isNaN() || time == GetTime()) {
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SetMulticamNodeInternal(viewer, n, clip);
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play_queue_.clear();
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} else {
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