fix(macos): gate real GL for the whole test build; add Windows diagnostics
- The macOS SIGSEGV moved from the gl_bridge unit tests (already gated) to other real-GL users in the same binary (suites::gl_render, render_driver): make the gate systemic in the test build on macOS. gl_available() reports unavailable and acquire() fails unless OAK_GPU_TESTS is set, so every unit test takes its documented CPU fallback; release builds are untouched. - Dump Apple's crash reports on macOS failure: a SIGSEGV in a test binary prints nothing, and the .ips report carries the native stack. - The Windows-only multicam graph test failure now prints both decoded media probes and both rendered source pixels: that separates a broken test-media encode from a broken graph switch in one run.
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@@ -505,6 +505,17 @@ jobs:
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cargo test --workspace --locked
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fi
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# A SIGSEGV in a test binary gives no Rust backtrace; Apple's crash
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# reports carry the native stack, so surface the newest ones.
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- name: Crash reports
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if: failure()
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run: |
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for f in $(ls -t ~/Library/Logs/DiagnosticReports/*.ips 2>/dev/null | head -3); do
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echo "===== $f"
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head -c 6000 "$f"
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echo
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done
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# second upstream target: openKylin (Debian/Ubuntu-derived) in its own
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# image. The base image is bare (no sudo, no make, no python3) and the
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# steps run as root, so there is no sudo prefix anywhere below.
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