gizmos: use scale instead of matrix transform

Improves appearance of gizmos lines and ensures other controls are drawn in
UI dimensions rather than texture dimensions.
This commit is contained in:
itsmattkc
2020-05-06 17:45:44 +10:00
parent 1ceefb6dba
commit 67854a2c97
8 changed files with 32 additions and 25 deletions
+1 -1
View File
@@ -383,7 +383,7 @@ public:
virtual bool HasGizmos() const;
virtual void DrawGizmos(NodeValueDatabase& db, QPainter* p) const;
virtual void DrawGizmos(NodeValueDatabase& db, QPainter* p, const QVector2D &scale) const;
virtual bool GizmoPress(const QPointF& p);
virtual void GizmoMove(const QPointF& p);