gizmos: use scale instead of matrix transform
Improves appearance of gizmos lines and ensures other controls are drawn in UI dimensions rather than texture dimensions.
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@@ -383,7 +383,7 @@ public:
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virtual bool HasGizmos() const;
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virtual void DrawGizmos(NodeValueDatabase& db, QPainter* p) const;
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virtual void DrawGizmos(NodeValueDatabase& db, QPainter* p, const QVector2D &scale) const;
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virtual bool GizmoPress(const QPointF& p);
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virtual void GizmoMove(const QPointF& p);
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