gizmos: use scale instead of matrix transform
Improves appearance of gizmos lines and ensures other controls are drawn in UI dimensions rather than texture dimensions.
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@@ -287,7 +287,7 @@ bool Node::HasGizmos() const
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return false;
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}
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void Node::DrawGizmos(NodeValueDatabase &, QPainter *) const
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void Node::DrawGizmos(NodeValueDatabase &, QPainter *, const QVector2D &) const
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{
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}
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