implemented footage loading from projects

Footage is a special case where the node parameters can reference objects that
exist outside of the graph. Therefore specific code is needed to
serialize/deserialize.
This commit is contained in:
itsmattkc
2020-01-15 18:26:42 +11:00
parent 75a9291cd2
commit 6771a2f1cb
25 changed files with 142 additions and 79 deletions
+6 -1
View File
@@ -235,10 +235,15 @@ public:
quintptr output;
};
struct FootageConnection {
NodeInput* input;
quintptr footage;
};
/**
* @brief Load function
*/
virtual void Load(QXmlStreamReader* reader, QHash<quintptr, NodeOutput*>& param_ptrs, QList<SerializedConnection> &input_connections) = 0;
virtual void Load(QXmlStreamReader* reader, QHash<quintptr, NodeOutput*>& param_ptrs, QList<SerializedConnection> &input_connections, QList<FootageConnection>& footage_connections) = 0;
/**
* @brief Save function