implemented footage loading from projects
Footage is a special case where the node parameters can reference objects that exist outside of the graph. Therefore specific code is needed to serialize/deserialize.
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@@ -42,7 +42,7 @@ public:
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virtual QString name() override;
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virtual void Load(QXmlStreamReader* reader, QHash<quintptr, NodeOutput*>& param_ptrs, QList<SerializedConnection> &input_connections) override;
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virtual void Load(QXmlStreamReader* reader, QHash<quintptr, NodeOutput*>& param_ptrs, QList<SerializedConnection> &input_connections, QList<FootageConnection>& footage_connections) override;
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virtual void Save(QXmlStreamWriter* writer) const override;
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