implemented footage loading from projects
Footage is a special case where the node parameters can reference objects that exist outside of the graph. Therefore specific code is needed to serialize/deserialize.
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@@ -68,7 +68,7 @@ public:
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/**
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* @brief Clear current node variables and replace them with
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*/
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void Load(QXmlStreamReader* reader, QHash<quintptr, NodeOutput*>& param_ptrs, QList<NodeInput::SerializedConnection> &input_connections, const QString &element = QString());
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void Load(QXmlStreamReader* reader, QHash<quintptr, NodeOutput*>& param_ptrs, QList<NodeInput::SerializedConnection> &input_connections, QList<NodeParam::FootageConnection>& footage_connections, const QString &element = QString());
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/**
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* @brief Save this node into a text/XML format
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