implemented footage loading from projects

Footage is a special case where the node parameters can reference objects that
exist outside of the graph. Therefore specific code is needed to
serialize/deserialize.
This commit is contained in:
itsmattkc
2020-01-15 18:26:42 +11:00
parent 75a9291cd2
commit 6771a2f1cb
25 changed files with 142 additions and 79 deletions
+2 -2
View File
@@ -50,7 +50,7 @@ Node::~Node()
}
}
void Node::Load(QXmlStreamReader *reader, QHash<quintptr, NodeOutput *> &output_ptrs, QList<NodeInput::SerializedConnection>& input_connections, const QString& element)
void Node::Load(QXmlStreamReader *reader, QHash<quintptr, NodeOutput *> &output_ptrs, QList<NodeInput::SerializedConnection>& input_connections, QList<NodeParam::FootageConnection>& footage_connections, const QString& element)
{
XMLReadLoop(reader, (element.isEmpty() ? "node" : element)) {
if (reader->isStartElement()) {
@@ -77,7 +77,7 @@ void Node::Load(QXmlStreamReader *reader, QHash<quintptr, NodeOutput *> &output_
continue;
}
param->Load(reader, output_ptrs, input_connections);
param->Load(reader, output_ptrs, input_connections, footage_connections);
}
}
}