implemented footage loading from projects

Footage is a special case where the node parameters can reference objects that
exist outside of the graph. Therefore specific code is needed to
serialize/deserialize.
This commit is contained in:
itsmattkc
2020-01-15 18:26:42 +11:00
parent 75a9291cd2
commit 6771a2f1cb
25 changed files with 142 additions and 79 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ signals:
void SizeChanged(int size);
protected:
virtual void LoadInternal(QXmlStreamReader* reader, QHash<quintptr, NodeOutput *> &param_ptrs, QList<SerializedConnection> &input_connections) override;
virtual void LoadInternal(QXmlStreamReader* reader, QHash<quintptr, NodeOutput *> &param_ptrs, QList<SerializedConnection> &input_connections, QList<FootageConnection>& footage_connections) override;
virtual void SaveInternal(QXmlStreamWriter* writer) const override;