implemented footage loading from projects
Footage is a special case where the node parameters can reference objects that exist outside of the graph. Therefore specific code is needed to serialize/deserialize.
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@@ -33,7 +33,7 @@ signals:
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void SizeChanged(int size);
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protected:
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virtual void LoadInternal(QXmlStreamReader* reader, QHash<quintptr, NodeOutput *> ¶m_ptrs, QList<SerializedConnection> &input_connections) override;
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virtual void LoadInternal(QXmlStreamReader* reader, QHash<quintptr, NodeOutput *> ¶m_ptrs, QList<SerializedConnection> &input_connections, QList<FootageConnection>& footage_connections) override;
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virtual void SaveInternal(QXmlStreamWriter* writer) const override;
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