implemented footage loading from projects

Footage is a special case where the node parameters can reference objects that
exist outside of the graph. Therefore specific code is needed to
serialize/deserialize.
This commit is contained in:
itsmattkc
2020-01-15 18:26:42 +11:00
parent 75a9291cd2
commit 6771a2f1cb
25 changed files with 142 additions and 79 deletions
+2 -2
View File
@@ -170,13 +170,13 @@ void NodeInputArray::RemoveAt(int index)
RemoveLast();
}
void NodeInputArray::LoadInternal(QXmlStreamReader *reader, QHash<quintptr, NodeOutput*>& param_ptrs, QList<SerializedConnection> &input_connections)
void NodeInputArray::LoadInternal(QXmlStreamReader *reader, QHash<quintptr, NodeOutput*>& param_ptrs, QList<SerializedConnection> &input_connections, QList<FootageConnection>& footage_connections)
{
if (reader->name() == "subparameters") {
XMLReadLoop(reader, "subparameters") {
if (reader->name() == "input") {
Append();
At(GetSize() - 1)->Load(reader, param_ptrs, input_connections);
At(GetSize() - 1)->Load(reader, param_ptrs, input_connections, footage_connections);
}
}
}