removed some effects boilerplate code
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@@ -38,10 +38,6 @@ ShakeEffect::ShakeEffect(Clip *c, const EffectMeta *em) : Effect(c, em) {
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for (int i=0;i<RANDOM_VAL_SIZE;i++) {
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random_vals[i] = (double)rand()/RAND_MAX;
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}
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connect(intensity_val, SIGNAL(changed()), this, SLOT(field_changed()));
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connect(rotation_val, SIGNAL(changed()), this, SLOT(field_changed()));
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connect(frequency_val, SIGNAL(changed()), this, SLOT(field_changed()));
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}
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void ShakeEffect::process_coords(double timecode, GLTextureCoords& coords, int data) {
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