R8: finish app/ pure C ABI migration (P3-P9) and make OTIO required
- app/ no longer includes engine C++ headers nor holds engine C++ types: engine access goes through the oakengine C ABI plus C++ wrappers (oakutil/oaknode.h, oakutil/oakvideo.h) and app-local mirror types (tooltypes, trackreferencehandle, timelinecommonapp, keyframetypes, subtitleapp, serializedlayoutinfoapp, nodevaluehandle, sliderdisplaytypeapp) - engine: new C ABI functions for block/track/clip/transition navigation and predicates, links, caches, waveform/playback, disk folder, sequence_track_list, node_free, footage_is_valid, block_get_track, get_brush; loadotio/saveotio ported to the current engine API - OTIO is now a required dependency: CI and CD build it on every platform, FindOpenTimelineIO fixed for OTIO 0.16/0.19 (the old deps include requirement silently disabled OTIO everywhere), runtime libraries are bundled into packages and copied next to macOS binaries (oak_copy_otio_runtime) - fix ProjectViewModel drag&drop mime read/write size mismatch (segfault) - unify color label naming (k_olive -> "Oak") in the app-side mirror - docs: OTIO required, FFmpeg minimum corrected to 6.0 (en/zh) - gtest suite: 1925 passed, 0 failed
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@@ -57,7 +57,7 @@ void ParamPanel::deselect_all()
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static_cast<NodeParamView *>(get_time_based_widget())->deselect_all();
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}
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void ParamPanel::set_contexts(const QVector<Node *> &contexts)
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void ParamPanel::set_contexts(const QVector<oak::Node> &contexts)
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{
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static_cast<NodeParamView *>(get_time_based_widget())->set_contexts(contexts);
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}
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@@ -39,12 +39,12 @@ public:
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return static_cast<NodeParamView *>(get_time_based_widget());
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}
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const QVector<Node *> &get_contexts() const
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const QVector<oak::Node> &get_contexts() const
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{
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return get_param_view()->get_contexts();
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}
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void close_contexts_belonging_to_project(Project *p)
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void close_contexts_belonging_to_project(oak::Project p)
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{
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get_param_view()->close_contexts_belonging_to_project(p);
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}
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@@ -63,10 +63,9 @@ public slots:
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virtual void deselect_all() override;
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public:
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// Not a slot: signature uses the engine C++ type Node*, which must not be
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// exposed to MOC (it would pull Node::staticMetaObject across the ABI
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// boundary). All connections use new-style member-function syntax.
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void set_contexts(const QVector<Node *> &contexts);
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// Not a slot: mirrors NodePanel::set_contexts(), which is also a plain
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// member function. All connections use new-style member-function syntax.
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void set_contexts(const QVector<oak::Node> &contexts);
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signals:
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void focused_node_changed(OakEngineNode *n);
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