transitions: extended transition logic
General code and functionality improvements. Moved more code out of the OpenGL backend for portability. Implemented audio transitions. Implemented basic transition animation curve settings.
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@@ -56,6 +56,8 @@ protected:
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virtual QVariant GetCachedFrame(const Node *node, const rational &time);
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static void AddGlobalsToDatabase(NodeValueDatabase& db, const TimeRange &range);
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private:
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void PostProcessTable(const Node *node, const TimeRange &range, NodeValueTable &output_params);
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