try to index media immediately on import

Since indexing is supplemental, it can be made a background task that can occur
at more or less any time. So we run it as soon as possible.
This commit is contained in:
itsmattkc
2020-01-17 03:58:29 +11:00
parent 63b3c60017
commit 653709dc84
28 changed files with 410 additions and 735 deletions
+10 -139
View File
@@ -21,168 +21,39 @@
#include "task.h"
Task::Task() :
status_(kWaiting),
thread_(this),
text_(tr("Task")),
title_(tr("Task")),
cancelled_(false)
{
connect(&thread_, SIGNAL(finished()), this, SLOT(ThreadComplete()));
}
bool Task::Start()
void Task::Start()
{
// Tasks can only start if they're waiting
if (status_ != kWaiting) {
return false;
}
Action();
// Check if this task has any dependencies (tasks that should complete before this one starts)
for (int i=0;i<dependencies_.size();i++) {
Task* dependency = dependencies_.at(i);
if (dependency->status() == kWaiting || dependency->status() == kWorking) {
// We need this task to finish before this task can start, so keep waiting
return false;
} else if (dependency->status() == kError) {
// A dependency errored, so this task is likely invalid too
set_error(tr("A dependency task failed"));
set_status(kError);
return false;
}
}
cancelled_ = false;
// Run Prologue() function
if (!Prologue()) {
set_status(kError);
return false;
}
set_status(kWorking);
thread_.start();
return true;
emit Finished();
}
bool Task::Prologue()
const QString &Task::GetTitle()
{
return true;
}
bool Task::Action()
{
return true;
}
bool Task::Epilogue()
{
return true;
}
const Task::Status &Task::status()
{
return status_;
}
const QString &Task::text()
{
return text_;
}
const QString &Task::error()
{
return error_;
}
void Task::AddDependency(Task *dependency)
{
// Dependencies cannot be added if the Task is working or complete
Q_ASSERT(status_ == kWaiting);
dependencies_.append(dependency);
}
void Task::ResetState()
{
if (status_ == kWaiting) {
return;
}
if (status_ == kWorking) {
Cancel();
}
cancelled_ = false;
set_error(QString());
set_status(kWaiting);
return title_;
}
void Task::Cancel()
{
if (status_ == kWaiting) {
set_status(kFinished);
}
if (status_ != kWorking) {
return;
}
cancelled_ = true;
// FIXME: Should we limit the wait time?
thread_.wait();
}
void Task::set_error(const QString &s)
void Task::SetErrorText(const QString &s)
{
error_ = s;
}
void Task::set_text(const QString &s)
void Task::SetTitle(const QString &s)
{
text_ = s;
title_ = s;
}
bool Task::cancelled()
bool Task::IsCancelled()
{
return cancelled_;
}
void Task::set_status(const Task::Status &status)
{
status_ = status;
if (status_ == kFinished || status_ == kError) {
emit Finished();
}
emit StatusChanged(status_);
}
void Task::ThreadComplete()
{
// thread_.result() will be set to the return value of Action()
bool succeeded = thread_.result();
// Run the Prologue() function for any final tasks
// User cancelling is not considered an error, so we need to check it too
if (succeeded && !cancelled()) {
succeeded = Epilogue();
}
// If everything succeeded, we set the status accordingly
if (succeeded) {
set_status(kFinished);
} else {
set_status(kError);
}
}