node: set ignore node when positioning and shifting recursively

This commit is contained in:
itsmattkc
2021-04-14 10:13:45 +10:00
parent 51064f44f5
commit 6481304206
2 changed files with 11 additions and 2 deletions
+2 -1
View File
@@ -2294,7 +2294,7 @@ void NodeSetPositionAndShiftSurroundingsCommand::redo()
// Start moving other nodes
foreach (Node* surrounding, node_->parent()->nodes()) {
if (bounding_rect.contains(surrounding->GetPosition()) && surrounding != node_) {
if (bounding_rect.contains(surrounding->GetPosition()) && surrounding != node_ && surrounding != ignore_node_) {
QPointF new_pos = surrounding->GetPosition();
qreal move_rate = 0.50;
@@ -2306,6 +2306,7 @@ void NodeSetPositionAndShiftSurroundingsCommand::redo()
new_pos.setY(new_pos.y() + move_rate);
auto sur_command = new NodeSetPositionAndShiftSurroundingsCommand(surrounding, new_pos, true);
sur_command->SetIgnoreNode(node_);
sur_command->redo();
commands_.append(sur_command);
}