Add an OCIO Grading Transform Node

This commit is contained in:
Thomas Wilshaw
2022-03-13 23:00:00 +00:00
parent 5b565e5fa5
commit 6464bdfd68
11 changed files with 330 additions and 0 deletions
+1
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@@ -16,6 +16,7 @@
add_subdirectory(colormanager)
add_subdirectory(displaytransform)
add_subdirectory(ociogradingtransform)
set(OLIVE_SOURCES
${OLIVE_SOURCES}
@@ -0,0 +1,22 @@
# Olive - Non-Linear Video Editor
# Copyright (C) 2021 Olive Team
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
set(OLIVE_SOURCES
${OLIVE_SOURCES}
node/color/ociogradingtransform/ociogradingtransform.cpp
node/color/ociogradingtransform/ociogradingtransform.h
PARENT_SCOPE
)
@@ -0,0 +1,194 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "ociogradingtransform.h"
#include "common/ocioutils.h"
#include "node/project/project.h"
#include "render/colorprocessor.h"
namespace olive {
const QString OCIOGradingTransformNode::kTextureInput = QStringLiteral("tex_in");
const QString OCIOGradingTransformNode::kTypeInput = QStringLiteral("type_in");
const QString OCIOGradingTransformNode::kBrightnessInput = QStringLiteral("brightness_in");
const QString OCIOGradingTransformNode::kContrastInput = QStringLiteral("contrast_in");
const QString OCIOGradingTransformNode::kGammaInput = QStringLiteral("gamma_in");
const QString OCIOGradingTransformNode::kOffsetInput = QStringLiteral("offset_in");
const QString OCIOGradingTransformNode::kExposureInput = QStringLiteral("exposure_in");
const QString OCIOGradingTransformNode::kLiftInput = QStringLiteral("lift_in");
const QString OCIOGradingTransformNode::kGainInput = QStringLiteral("gain_in");
const QString OCIOGradingTransformNode::kSaturationInput = QStringLiteral("saturation_in");
const QString OCIOGradingTransformNode::kPivotInput = QStringLiteral("pivot_in");
const QString OCIOGradingTransformNode::kPivotBlackInput = QStringLiteral("pivot_black_in");
const QString OCIOGradingTransformNode::kPivotWhiteInput = QStringLiteral("pivot_white_in");
const QString OCIOGradingTransformNode::kClampBlackInput = QStringLiteral("clamp_black_in");
const QString OCIOGradingTransformNode::kClampWhiteInput = QStringLiteral("clamp_white_in");
OCIOGradingTransformNode::OCIOGradingTransformNode()
{
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
AddInput(kTypeInput, NodeValue::kCombo, 0);
//AddInput(kBrightnessInput, NodeValue::kVec4, QVector4D{0.0, 0.0, 0.0, 0.0});
AddInput(kContrastInput, NodeValue::kVec4, QVector4D{1.0, 1.0, 1.0, 1.0});
SetInputProperty(kContrastInput, QStringLiteral("min"), QVector4D{0.001f, 0.001f, 0.001f, 0.001f});
//AddInput(kGammaInput, NodeValue::kVec4, QVector4D{1.0, 1.0, 1.0, 1.0});
AddInput(kOffsetInput, NodeValue::kVec4, QVector4D{0.0, 0.0, 0.0, 0.0});
AddInput(kExposureInput, NodeValue::kVec4, QVector4D{0.0, 0.0, 0.0, 0.0});
//AddInput(kLiftInput, NodeValue::kVec4, QVector4D{0.0, 0.0, 0.0, 0.0});
//AddInput(kGainInput, NodeValue::kVec4, QVector4D{1.0, 1.0, 1.0, 1.0});
AddInput(kSaturationInput, NodeValue::kFloat, 1.0);
SetInputProperty(kSaturationInput, QStringLiteral("min"), 0.0);
AddInput(kPivotInput, NodeValue::kFloat, 0.203919098);
// AddInput(kPivotBlackInput, NodeValue::kFloat, 0.0);
//AddInput(kPivotWhiteInput, NodeValue::kFloat, 1.0);
AddInput(kClampBlackInput, NodeValue::kFloat, 0.0);
AddInput(kClampWhiteInput, NodeValue::kFloat, 200.0);
GenerateProcessor();
}
void OCIOGradingTransformNode::GenerateProcessor()
{
if (!project()) {
return;
}
// Create shader description
shader_desc_ = OCIO::GpuShaderDesc::CreateShaderDesc();
shader_desc_->setLanguage(OCIO::GPU_LANGUAGE_GLSL_1_3);
shader_desc_->setFunctionName("OCIOGradingTransform");
shader_desc_->setResourcePrefix("ocio_");
OCIO::GradingPrimaryTransformRcPtr gp = OCIO::GradingPrimaryTransform::Create(OCIO::GRADING_LIN);
//auto gp = OCIO::GradingPrimaryTransform::Create(OCIO::GRADING_LIN);
gp->setDirection(OCIO::TransformDirection::TRANSFORM_DIR_FORWARD);
//gp->makeDynamic();
OCIO::GradingPrimary gpdata{OCIO::GRADING_LIN};
//gpdata.m_lift = OCIOUtils::QVec4ToRGBM(GetStandardValue(kLiftInput).value<QVector4D>());
gpdata.m_contrast = OCIOUtils::QVec4ToRGBM(GetStandardValue(kContrastInput).value<QVector4D>());
gpdata.m_exposure = OCIOUtils::QVec4ToRGBM(GetStandardValue(kExposureInput).value<QVector4D>());
//gpdata.m_gamma = OCIOUtils::QVec4ToRGBM(GetStandardValue(kGammaInput).value<QVector4D>());
//gpdata.m_gain = OCIOUtils::QVec4ToRGBM(GetStandardValue(kGainInput).value<QVector4D>());
gpdata.m_offset = OCIOUtils::QVec4ToRGBM(GetStandardValue(kOffsetInput).value<QVector4D>());
gpdata.m_saturation = GetStandardValue(kSaturationInput).value<double>();
gpdata.m_pivot = GetStandardValue(kPivotInput).value<double>();
gpdata.m_clampBlack = GetStandardValue(kClampBlackInput).value<double>();
gpdata.m_clampWhite = GetStandardValue(kClampWhiteInput).value<double>();
//gpdata.m_pivotBlack = GetStandardValue(kPivotBlackInput).value<double>();
//gpdata.m_pivotWhite = GetStandardValue(kPivotWhiteInput).value<double>();
try {
gp->setValue(gpdata);
processor_ = std::make_shared<ColorProcessor>();
processor_->SetProsessor(project()->color_manager()->GetConfig()->getProcessor(gp));
} catch (const OCIO::Exception &e) {
std::cerr << std::endl << e.what() << std::endl;
}
processor_->GetProcessor()->getDefaultGPUProcessor()->extractGpuShaderInfo(shader_desc_);
}
Node *OCIOGradingTransformNode::copy() const
{
return new OCIOGradingTransformNode();
}
QString OCIOGradingTransformNode::Name() const
{
return tr("OCIO Grading Transform");
}
QString OCIOGradingTransformNode::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.ociogradingtransform");
}
QVector<Node::CategoryID> OCIOGradingTransformNode::Category() const
{
return {kCategoryColor};
}
QString OCIOGradingTransformNode::Description() const
{
return tr("Simple color grading using OCIO");
}
void OCIOGradingTransformNode::Retranslate()
{
SetInputName(kTextureInput, tr("Input"));
SetInputName(kTypeInput, tr("Type"));
//SetInputName(kBrightnessInput, tr("Brightness"));
SetInputName(kContrastInput, tr("Contrast"));
//SetInputName(kGammaInput, tr("Gamma"));
SetInputName(kOffsetInput, tr("Offset"));
SetInputName(kExposureInput, tr("Exposure"));
//SetInputName(kLiftInput, tr("Lift"));
//SetInputName(kGainInput, tr("Gain"));
SetInputName(kSaturationInput, tr("Saturation"));
SetInputName(kPivotInput, tr("Pivot"));
//SetInputName(kPivotBlackInput, tr("Black Pivot"));
//SetInputName(kPivotWhiteInput, tr("White Pivot"));
SetInputName(kClampBlackInput, tr("Black Clamp"));
SetInputName(kClampWhiteInput, tr("White Clamp"));
SetComboBoxStrings(kTypeInput, {"Linear"});
}
void OCIOGradingTransformNode::InputValueChangedEvent(const QString &input, int element)
{
Q_UNUSED(element);
GenerateProcessor();
}
ShaderCode OCIOGradingTransformNode::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
// Generate shader code using OCIO stub and our auto-generated name
QString shader_frag = FileFunctions::ReadFileAsString(QStringLiteral(":shaders/ociogradingtransform.frag"))
.arg(shader_desc_->getShaderText());
return ShaderCode(shader_frag);
}
void OCIOGradingTransformNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
ShaderJob job;
job.InsertValue(value);
job.SetUseOCIO(true);
job.SetShaderDesc(shader_desc_);
job.SetColorProcessor(processor_);
// If there's no texture, no need to run an operation
if (!job.GetValue(kTextureInput).data().isNull()) {
table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
}
}
}
@@ -0,0 +1,75 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OCIOGRADINGTRANSFORMNODE_H
#define OCIOGRADINGTRANSFORMNODE_H
#include "node/node.h"
#include "render/colorprocessor.h"
namespace olive {
class OCIOGradingTransformNode : public Node {
Q_OBJECT
public:
OCIOGradingTransformNode();
NODE_DEFAULT_DESTRUCTOR(OCIOGradingTransformNode)
void GenerateProcessor();
virtual Node *copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual void Retranslate() override;
virtual void InputValueChangedEvent(const QString &input, int element) override;
virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const override;
ColorProcessorPtr GetColorProcessor() { return processor_; };
OCIO::GpuShaderDescRcPtr GetGPUShaderDesc() { return shader_desc_; };
static const QString kTextureInput;
static const QString kTypeInput;
static const QString kBrightnessInput;
static const QString kContrastInput;
static const QString kGammaInput;
static const QString kOffsetInput;
static const QString kExposureInput;
static const QString kLiftInput;
static const QString kGainInput;
static const QString kSaturationInput;
static const QString kPivotInput;
static const QString kPivotBlackInput;
static const QString kPivotWhiteInput;
static const QString kClampBlackInput;
static const QString kClampWhiteInput;
const QString shader_text_;
ColorProcessorPtr processor_;
OCIO::GpuShaderDescRcPtr shader_desc_;
QString display_;
QString view_;
};
} // olive
#endif
+3
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@@ -30,6 +30,7 @@
#include "block/transition/crossdissolve/crossdissolvetransition.h"
#include "block/transition/diptocolor/diptocolortransition.h"
#include "color/displaytransform/displaytransform.h"
#include "color/ociogradingtransform/ociogradingtransform.h"
#include "distort/cornerpin/cornerpindistortnode.h"
#include "distort/crop/cropdistortnode.h"
#include "distort/flip/flipdistortnode.h"
@@ -270,6 +271,8 @@ Node *NodeFactory::CreateFromFactoryIndex(const NodeFactory::InternalID &id)
return new CornerPinDistortNode();
case kDisplayTransform:
return new DisplayTransformNode();
case kOCIOGradingTransform:
return new OCIOGradingTransformNode();
case kInternalNodeCount:
break;
+1
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@@ -68,6 +68,7 @@ public:
kTimeOffsetNode,
kCornerPinDistort,
kDisplayTransform,
kOCIOGradingTransform,
// Count value
kInternalNodeCount