converted internal system to float
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@@ -27,10 +27,10 @@ class TransformEffect : public Effect {
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Q_OBJECT
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public:
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TransformEffect(Clip* c, const EffectMeta* em);
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void refresh();
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void process_coords(double timecode, GLTextureCoords& coords, int data);
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virtual void refresh() override;
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virtual void process_coords(double timecode, GLTextureCoords& coords, int data) override;
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void gizmo_draw(double timecode, GLTextureCoords& coords);
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virtual void gizmo_draw(double timecode, GLTextureCoords& coords) override;
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public slots:
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void toggle_uniform_scale(bool enabled);
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private:
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