multicam: prioritize current clip under playhead
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@@ -799,6 +799,14 @@ void ViewerWidget::UpdateTextureFromNode()
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}
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}
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void ViewerWidget::SetMulticamNode(MultiCamNode *n)
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{
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auto_cacher()->SetMulticamNode(n);
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if (!IsPlaying()) {
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UpdateTextureFromNode();
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}
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}
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void ViewerWidget::PlayInternal(int speed, bool in_to_out_only)
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{
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Q_ASSERT(speed != 0);
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