export: fixed bug where null frames never got signalled and hung exporting
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@@ -43,7 +43,7 @@ public slots:
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protected:
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virtual bool OpenInternal() override;
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virtual void WriteInternal(FramePtr frame) override;
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virtual void WriteInternal(FramePtr frame, rational time) override;
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virtual void CloseInternal() override;
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private:
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