various small code cleanups and improvements
Largely refactoring work to make the code somewhat nicer to work with.
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@@ -167,7 +167,7 @@ void ViewerWidget::ConnectViewerNode(ViewerOutput *node)
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}
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video_renderer_->SetViewerNode(viewer_node_);
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video_renderer_->SetParameters(VideoRenderingParams(viewer_node_->video_params(), olive::PIX_FMT_RGBA16F, olive::kOffline, 2));
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video_renderer_->SetParameters(VideoRenderingParams(viewer_node_->video_params(), PixelFormat::PIX_FMT_RGBA16F, RenderMode::kOffline, 2));
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audio_renderer_->SetViewerNode(viewer_node_);
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audio_renderer_->SetParameters(AudioRenderingParams(viewer_node_->audio_params(), SAMPLE_FMT_FLT));
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@@ -25,7 +25,7 @@
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#include <QOpenGLFunctions>
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#include <QOpenGLTexture>
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#include "render/backend/opengl/functions.h"
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#include "render/backend/opengl/openglrenderfunctions.h"
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#include "render/backend/opengl/openglshader.h"
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ViewerGLWidget::ViewerGLWidget(QWidget *parent) :
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@@ -141,7 +141,7 @@ void ViewerGLWidget::paintGL()
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f->glBindTexture(GL_TEXTURE_2D, texture_);
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// Blit using the pipeline retrieved in initializeGL()
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olive::gl::OCIOBlit(pipeline_, ocio_lut_, true, matrix_);
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OpenGLRenderFunctions::OCIOBlit(pipeline_, ocio_lut_, true, matrix_);
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// Release retrieved texture
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f->glBindTexture(GL_TEXTURE_2D, 0);
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