various small code cleanups and improvements
Largely refactoring work to make the code somewhat nicer to work with.
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@@ -3,7 +3,7 @@
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#include <QEventLoop>
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#include <QThread>
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#include "functions.h"
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#include "openglrenderfunctions.h"
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OpenGLBackend::OpenGLBackend(QObject *parent) :
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VideoRenderBackend(parent),
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@@ -168,7 +168,7 @@ OpenGLTexturePtr OpenGLBackend::CopyTexture(OpenGLTexturePtr input)
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copy_buffer_.Bind();
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input->Bind();
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olive::gl::Blit(copy_pipeline_);
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OpenGLRenderFunctions::Blit(copy_pipeline_);
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input->Release();
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copy_buffer_.Release();
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