node: change class sent to GetShaderCode
This commit is contained in:
@@ -75,8 +75,8 @@ void DespillNode::Retranslate()
|
||||
SetInputName(kPreserveLuminanceInput, tr("Preserve Luminance"));
|
||||
}
|
||||
|
||||
ShaderCode DespillNode::GetShaderCode(const QString& shader_id) const {
|
||||
Q_UNUSED(shader_id)
|
||||
ShaderCode DespillNode::GetShaderCode(const ShaderRequest &request) const {
|
||||
Q_UNUSED(request)
|
||||
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/despill.frag"));
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user