node: change class sent to GetShaderCode
This commit is contained in:
@@ -83,9 +83,9 @@ void ColorDifferenceKeyNode::Retranslate()
|
||||
SetInputName(kMaskOnlyInput, tr("Show Mask Only"));
|
||||
}
|
||||
|
||||
ShaderCode ColorDifferenceKeyNode::GetShaderCode(const QString &shader_id) const
|
||||
ShaderCode ColorDifferenceKeyNode::GetShaderCode(const ShaderRequest &request) const
|
||||
{
|
||||
Q_UNUSED(shader_id)
|
||||
Q_UNUSED(request)
|
||||
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/colordifferencekey.frag"));
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ class ColorDifferenceKeyNode : public Node {
|
||||
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual ShaderCode GetShaderCode(const QString& shader_id) const override;
|
||||
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
|
||||
virtual void Value(const NodeValueRow& value, const NodeGlobals& globals, NodeValueTable* table) const override;
|
||||
|
||||
static const QString kTextureInput;
|
||||
|
||||
@@ -75,8 +75,8 @@ void DespillNode::Retranslate()
|
||||
SetInputName(kPreserveLuminanceInput, tr("Preserve Luminance"));
|
||||
}
|
||||
|
||||
ShaderCode DespillNode::GetShaderCode(const QString& shader_id) const {
|
||||
Q_UNUSED(shader_id)
|
||||
ShaderCode DespillNode::GetShaderCode(const ShaderRequest &request) const {
|
||||
Q_UNUSED(request)
|
||||
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/despill.frag"));
|
||||
}
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ class DespillNode : public Node {
|
||||
|
||||
virtual void Retranslate() override;
|
||||
|
||||
virtual ShaderCode GetShaderCode(const QString& shader_id) const override;
|
||||
virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
|
||||
virtual void Value(const NodeValueRow& value, const NodeGlobals& globals, NodeValueTable* table) const override;
|
||||
|
||||
static const QString kTextureInput;
|
||||
|
||||
Reference in New Issue
Block a user