node: change class sent to GetShaderCode
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@@ -73,7 +73,7 @@ void NoiseGeneratorNode::Retranslate()
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SetInputName(kColorInput, tr("Color"));
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}
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ShaderCode NoiseGeneratorNode::GetShaderCode(const QString& shader_id) const
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ShaderCode NoiseGeneratorNode::GetShaderCode(const ShaderRequest &request) const
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{
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return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/noise.frag"));
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}
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@@ -39,7 +39,7 @@ class NoiseGeneratorNode : public Node {
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virtual void Retranslate() override;
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virtual ShaderCode GetShaderCode(const QString &shader_id) const override;
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virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
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virtual void Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const override;
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static const QString kBaseIn;
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