node: change class sent to GetShaderCode
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@@ -119,9 +119,9 @@ void TransformDistortNode::Value(const NodeValueRow &value, const NodeGlobals &g
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}
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}
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ShaderCode TransformDistortNode::GetShaderCode(const QString &shader_id) const
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ShaderCode TransformDistortNode::GetShaderCode(const ShaderRequest &request) const
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{
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Q_UNUSED(shader_id);
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Q_UNUSED(request);
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// Returns default frag and vert shader
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return ShaderCode();
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@@ -65,7 +65,7 @@ public:
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virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
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virtual ShaderCode GetShaderCode(const QString& shader_id) const override;
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virtual ShaderCode GetShaderCode(const ShaderRequest &request) const override;
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enum AutoScaleType {
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kAutoScaleNone,
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