added some more temporary debug info
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@@ -54,9 +54,13 @@ void RendererThreadBase::run()
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instance.SetShareContext(share_ctx_);
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qDebug() << this << "is starting its OpenGL context";
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// Allocate and create resources
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if (instance.Start()) {
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qDebug() << this << "OpenGL context creation succeeded";
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// Main loop (use Cancel() to exit it)
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ProcessLoop();
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