nodes are given a time range
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@@ -130,7 +130,7 @@ void AudioRendererProcessThread::ProcessLoop()
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}
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// Get the requested value
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texture_ = output_to_process->get_value(path_.time()).value<RenderTexturePtr>();
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texture_ = output_to_process->get_value(path_.time(), path_.time()).value<RenderTexturePtr>();
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render_instance()->context()->functions()->glFinish();
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}
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@@ -130,7 +130,7 @@ void RendererProcessThread::ProcessLoop()
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}
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// Get the requested value
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texture_ = output_to_process->get_value(path_.time()).value<RenderTexturePtr>();
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texture_ = output_to_process->get_value(path_.time(), path_.time()).value<RenderTexturePtr>();
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render_instance()->context()->functions()->glFinish();
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}
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