ui: use QOpenGLWindow instead of QOpenGLWidget for all panels
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@@ -85,7 +85,7 @@ void WaveformScope::DrawScope(TexturePtr managed_tex, QVariant pipeline)
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float waveform_end_dim_x = (width() - 1.0) - waveform_start_dim_x;
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// Draw line overlays
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QPainter p(inner_widget());
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QPainter p(paint_device());
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QFont font;
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font.setPixelSize(10);
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QFontMetrics font_metrics = QFontMetrics(font);
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