render: remove alpha request option
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@@ -103,10 +103,6 @@ void TransformDistortNode::Value(const NodeValueRow &value, const NodeGlobals &g
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job.Insert(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, real_matrix, this));
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job.SetInterpolation(QStringLiteral("ove_maintex"), static_cast<Texture::Interpolation>(value[kInterpolationInput].toInt()));
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// FIXME: This should be optimized, we can use matrix math to determine if this operation will
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// end up with gaps in the screen that will require an alpha channel.
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
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pushed_job = true;
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