render: remove alpha request option
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@@ -80,7 +80,6 @@ void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &global
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feather.Insert(BlurFilterNode::kRadiusInput, NodeValue(NodeValue::kFloat, value[kFeatherInput].toDouble(), this));
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feather.SetIterations(2, BlurFilterNode::kTextureInput);
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feather.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
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feather.SetAlphaChannelRequired(ShaderJob::kAlphaForceOn);
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merge.Insert(QStringLiteral("tex_b"), NodeValue(NodeValue::kTexture, feather, this));
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} else {
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