render: remove alpha request option
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@@ -71,7 +71,6 @@ void CornerPinDistortNode::Value(const NodeValueRow &value, const NodeGlobals &g
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{
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ShaderJob job;
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job.Insert(value);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
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// Convert slider values to their pixel values and then convert to clip space (-1.0 ... 1.0) for overriding the
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@@ -79,7 +79,6 @@ void CropDistortNode::Value(const NodeValueRow &value, const NodeGlobals &global
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{
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ShaderJob job;
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job.Insert(value);
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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job.SetWillChangeImageSize(false);
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if (TexturePtr texture = job.Get(kTextureInput).toTexture()) {
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@@ -80,7 +80,6 @@ void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &global
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feather.Insert(BlurFilterNode::kRadiusInput, NodeValue(NodeValue::kFloat, value[kFeatherInput].toDouble(), this));
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feather.SetIterations(2, BlurFilterNode::kTextureInput);
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feather.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
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feather.SetAlphaChannelRequired(ShaderJob::kAlphaForceOn);
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merge.Insert(QStringLiteral("tex_b"), NodeValue(NodeValue::kTexture, feather, this));
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} else {
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@@ -103,10 +103,6 @@ void TransformDistortNode::Value(const NodeValueRow &value, const NodeGlobals &g
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job.Insert(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, real_matrix, this));
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job.SetInterpolation(QStringLiteral("ove_maintex"), static_cast<Texture::Interpolation>(value[kInterpolationInput].toInt()));
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// FIXME: This should be optimized, we can use matrix math to determine if this operation will
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// end up with gaps in the screen that will require an alpha channel.
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job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
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table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
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pushed_job = true;
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