Upgrade shaders from GLSL 110 to 150 (OpenGL 3.2)

This commit is contained in:
Simran Brucherseifer
2020-04-22 11:28:33 +02:00
parent 26b928597c
commit 5da9848de7
14 changed files with 208 additions and 174 deletions
+8 -6
View File
@@ -133,7 +133,7 @@ QString MathNode::ShaderFragmentCode(const NodeValueDatabase &input) const
NodeParam* tex_in = (type_a == NodeParam::kTexture) ? param_a_in_ : param_b_in_;
NodeParam* mat_in = (type_a == NodeParam::kTexture) ? param_b_in_ : param_a_in_;
operation = QStringLiteral("texture2D(%1, (vec4(ove_texcoord, 0.0, 1.0) * %2).xy)").arg(tex_in->id(), mat_in->id());
operation = QStringLiteral("texture(%1, (vec4(ove_texcoord, 0.0, 1.0) * %2).xy)").arg(tex_in->id(), mat_in->id());
} else {
switch (GetOperation()) {
@@ -158,15 +158,17 @@ QString MathNode::ShaderFragmentCode(const NodeValueDatabase &input) const
GetShaderVariableCall(param_b_in_->id(), type_b));
}
return QStringLiteral("#version 110\n"
"\n"
"varying vec2 ove_texcoord;\n"
return QStringLiteral("#version 150\n"
"\n"
"uniform %1 %3;\n"
"uniform %2 %4;\n"
"\n"
"in vec2 ove_texcoord;\n"
"\n"
"out vec4 fragColor;\n"
"\n"
"void main(void) {\n"
" gl_FragColor = %5;\n"
" fragColor = %5;\n"
"}\n").arg(GetShaderUniformType(type_a),
GetShaderUniformType(type_b),
param_a_in_->id(),
@@ -397,7 +399,7 @@ QString MathNode::GetShaderUniformType(const NodeParam::DataType &type)
QString MathNode::GetShaderVariableCall(const QString &input_id, const NodeParam::DataType &type, const QString& coord_op)
{
if (type == NodeParam::kTexture) {
return QStringLiteral("texture2D(%1, ove_texcoord%2)").arg(input_id, coord_op);
return QStringLiteral("texture(%1, ove_texcoord%2)").arg(input_id, coord_op);
}
return input_id;