renderer: added generate job
For nodes that produce an image on the CPU before sending it to the GPU.
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@@ -468,6 +468,12 @@ void Node::ProcessSamples(NodeValueDatabase &, const SampleBufferPtr, SampleBuff
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{
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}
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void Node::GenerateFrame(FramePtr frame, const GenerateJob &job) const
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{
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Q_UNUSED(frame)
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Q_UNUSED(job)
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}
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NodeInput *Node::GetInputWithID(const QString &id) const
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{
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QList<NodeInput*> inputs = GetInputsIncludingArrays();
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