SEVERAL improvements to timeline behavior, drawing, tools, effects, playback and edge case crashing
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+32
-29
@@ -2026,35 +2026,38 @@ void TimelineWidget::paintEvent(QPaintEvent*) {
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draw_checkerboard = true;
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} else if (ms->preview_done) {
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// draw top and tail triangles
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int triangle_size = TRACK_MIN_HEIGHT >> 2;
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p.setPen(Qt::NoPen);
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p.setBrush(QColor(80, 80, 80));
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if (clip->clip_in == 0
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&& clip_rect.x() + triangle_size > 0
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&& clip_rect.y() + triangle_size > 0
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&& clip_rect.x() < width()
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&& clip_rect.y() < height()) {
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const QPoint points[3] = {
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QPoint(clip_rect.x(), clip_rect.y()),
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QPoint(clip_rect.x() + triangle_size, clip_rect.y()),
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QPoint(clip_rect.x(), clip_rect.y() + triangle_size)
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};
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p.drawPolygon(points, 3);
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text_rect.setLeft(text_rect.left() + (triangle_size >> 2));
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}
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if (clip->timeline_out - clip->timeline_in + clip->clip_in == clip->getMaximumLength()
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&& clip_rect.right() - triangle_size < width()
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&& clip_rect.y() + triangle_size > 0
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&& clip_rect.right() > 0
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&& clip_rect.y() < height()) {
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const QPoint points[3] = {
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QPoint(clip_rect.right(), clip_rect.y()),
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QPoint(clip_rect.right() - triangle_size, clip_rect.y()),
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QPoint(clip_rect.right(), clip_rect.y() + triangle_size)
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};
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p.drawPolygon(points, 3);
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text_rect.setRight(text_rect.right() - (triangle_size >> 2));
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}
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int triangle_size = TRACK_MIN_HEIGHT >> 2;
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if (!ms->infinite_length && clip_rect.width() > triangle_size) {
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p.setPen(Qt::NoPen);
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p.setBrush(QColor(80, 80, 80));
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if (clip->clip_in == 0
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&& clip_rect.x() + triangle_size > 0
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&& clip_rect.y() + triangle_size > 0
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&& clip_rect.x() < width()
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&& clip_rect.y() < height()) {
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const QPoint points[3] = {
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QPoint(clip_rect.x(), clip_rect.y()),
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QPoint(clip_rect.x() + triangle_size, clip_rect.y()),
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QPoint(clip_rect.x(), clip_rect.y() + triangle_size)
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};
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p.drawPolygon(points, 3);
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text_rect.setLeft(text_rect.left() + (triangle_size >> 2));
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}
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if (clip->timeline_out - clip->timeline_in + clip->clip_in == clip->getMaximumLength()
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&& clip_rect.right() - triangle_size < width()
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&& clip_rect.y() + triangle_size > 0
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&& clip_rect.right() > 0
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&& clip_rect.y() < height()) {
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const QPoint points[3] = {
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QPoint(clip_rect.right(), clip_rect.y()),
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QPoint(clip_rect.right() - triangle_size, clip_rect.y()),
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QPoint(clip_rect.right(), clip_rect.y() + triangle_size)
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};
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p.drawPolygon(points, 3);
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text_rect.setRight(text_rect.right() - (triangle_size >> 2));
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}
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}
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p.setBrush(Qt::NoBrush);
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// draw thumbnail/waveform
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