separated effect from UI
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@@ -230,7 +230,12 @@ void RenderThread::paint() {
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ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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void RenderThread::start_render(QOpenGLContext *share, SequencePtr s, const QString& save, GLvoid* pixels, int pixel_linesize, int idivider) {
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void RenderThread::start_render(QOpenGLContext *share,
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Sequence* s,
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const QString& save,
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GLvoid* pixels,
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int pixel_linesize,
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int idivider) {
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Q_UNUSED(idivider);
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seq = s;
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