separated effect from UI
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@@ -59,7 +59,7 @@ struct ComposeSequenceParams {
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* In addition to clips, sequences also contain the playhead position so compose_sequence() knows which frame
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* to render.
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*/
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SequencePtr seq;
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Sequence* seq;
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/**
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* @brief Array to store the nested sequence hierarchy
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@@ -263,7 +263,7 @@ GLuint compose_sequence(ComposeSequenceParams ¶ms);
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*
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* Whether to wait for media to open or simply fail if the media is not yet open. This should usually be **FALSE**.
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*/
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void compose_audio(Viewer* viewer, SequencePtr seq, int playback_speed, bool wait_for_mutexes);
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void compose_audio(Viewer* viewer, Sequence *seq, int playback_speed, bool wait_for_mutexes);
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/**
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* @brief Rescale a frame number between two frame rates
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@@ -400,6 +400,6 @@ int64_t playhead_to_timestamp(Clip *c, long playhead);
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*
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* The Sequence to close all clips on.
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*/
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void close_active_clips(SequencePtr s);
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void close_active_clips(Sequence* s);
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#endif // RENDERFUNCTIONS_H
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